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Is the metaverse going to go big or go home?

Martech

So, here’s some stats about the metaverse to consider as you come to your own conclusions. billion in 2028. Get the daily newsletter digital marketers rely on. Processing.Please wait. Global metaverse market size was $47.69 billion in 2020 and one set of projections say it could reach $828.95

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25 Stats That Prove Why Workplaces Need to Embrace Diversity

Hubspot

If you're aiming to truly embrace your team's unique qualities in 2020, here are 25 stats to know about the state of workplace diversity, how it benefits companies, and where companies are still falling behind. 25 Stats About Diversity in the Workplace. General Stats. This number is expected to rise to over 25% by 2028.

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20 Influencer Marketing Statistics To Fuel Your Marketing Game

SocialPilot

The influencer market is expected to grow to $52 billion by 2028 According to Statista, the influencer advertising market valuation is expected to grow to approximately $35 billion USD in 2024. Additionally, the market is projected to maintain an upward trajectory at 10.36% annually up to a market volume of roughly $52 billion USD by 2028.

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2021 Cyber Security PPC Marketing Benchmarks. It’s Certainly a New Normal

Envy

from 2021 to 2028. Our new Cyber Security PPC Benchmarks report 2021 is packed with the stats and insights you need to plan your PPC marketing campaigns going forward. The pandemic has obliterated demand in industries like travel and hospitality, while creating a surge in others, including cybersecurity.

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Why we care about loyalty marketing

Martech

The global market for loyalty is worth billions, forecast to explode to $24 billion by the end of 2028. In 2022, U.S. consumers belonged to an average of more than 16 loyalty programs and regularly used about half of them, according to research firm Statista. Get MarTech! In your inbox. Subscribe Processing.

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What is In-Game Advertising, and Why Should Your Company Care?

Bluetext

The typical stereotypes of people who partake in this hobby are far from reality; 70% of gamers are over the age of 18, 46% of gamers are female, and only 2% play out of their parent’s basements (actually, we made that last stat up). Billion by the year 2028.

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Engaging Remote Employees: Tips to Keep Your Team Connected

EveryoneSocial

Stats About Remote Work. CoSo Cloud ) Upwork’s “Future Workforce Report” predicts that 73% of all teams will have remote workers by 2028. Company leaders naturally want to ensure their employees are getting the work done, are connected to each other, and have a high level of engagement.

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